By code
Press Copy code and send it to anyone. They enter the code and get your config.
Octarine feature
One config system for every Octarine game. Your settings live in the cloud, sync between devices and are easy to share: send a code, grant access to a specific player or publish the config for everyone.
Configs are tied to your account and available on any PC — log in and play
Copy the config code and send it to anyone — they add it in a couple of clicks
Grant access to a specific player, and the config stays visible only to them
Publish configs, browse other players' setups and upvote the best ones
The Your configs section in the Octarine client collects every saved setup for each game.
Every config is private by default — you decide who sees it.
Press Copy code and send it to anyone. They enter the code and get your config.
Grant access to a chosen user — the config is visible only to them.
Switch off private, and the config lands in the shared gallery where any player can add it.
The Cloud configs section is a gallery of public configs from other players: browse, like and add them to yourself.
No need to alt-tab: the Cloud configs window in the in-game menu does everything the client does.
All Octarine products: Dota 2, Deadlock and Counter-Strike 2. The config system works the same way in every game.
Three ways: copy the config code and send it to anyone, grant access to a specific player, or make the config public so it appears in the shared gallery.
Enter the code you received in the Your configs section, or open the Cloud configs gallery and press Add to yourself on any public config. The Keep my binds toggle preserves your own keybinds.
Yes. Configs are stored in the cloud and tied to your account: log in on any PC and your settings are already there.
In the Octarine client — in the Your configs and Cloud configs sections — and right in-game: the Cloud configs window in the in-game menu has the same features.
Get Octarine, set up your game the way you like it — and your config will follow you everywhere.