Update

Octarine for Deadlock — Under the Radar

Octarine for Deadlock just received one of its biggest updates yet. The headline is ESP Preview — a draggable panel that shows your ESP visuals right in the menu, so you can dial them in without joining a match. The aim was also heavily reworked, a new per-hero Heroes section now sits next to the Aimbot tab, and there's a one-click FPS Boost mode, a set of fresh on-screen overlays and a long list of fixes.

ESP Preview — see your ESP right in the menu

The headline of the update. With the menu open, a panel now shows exactly how your ESP visuals will look in a fight — so you no longer have to join a match to get your settings right. Drag it anywhere on screen, and it updates live as you tweak.

ESP Preview card with a dummy showing live ESP visuals in the Octarine menu

All ESP features are now gathered under a single ESP Preview tab in Visual, instead of being scattered across separate entries.

Aimbot rebuilt, plus a new Heroes section

The Aimbot tab holds the shared aim settings, with a new Heroes section beside it: every hero gets its own tab with an "Override settings" switch, so a character either inherits the shared aim or runs its own config.

  • Presets — Legit / Semi Rage / Rage configure the whole aim (anti-frog included) in one click. Legit is the default.
  • Hybrid mode (pSilent + view turn) for both weapons and abilities. In Hybrid the aim is now softer and no longer spins your character.
  • pSilent no longer jerks your view at the moment of the shot, and its old smoothness slider is gone — it now varies the aim slightly on its own to look natural.
  • The aim looks more human even on Rage, the camera eases back more smoothly after firing, and silent aim no longer gets you kicked from the match.

Anti-frog status panel in a Deadlock match

Per-hero helpers

Dedicated assistants for the heroes that need them — each one tuned to in-game damage, so items, resistances and barriers all count:

  • Vindicta — Snipe: auto-finishes targets the shot is guaranteed to kill (headshot, low-HP bonus and target regen included). Hold the keybind and it aims and fires at the closest enemy near your crosshair; the search-radius ring shows while the key is held.
  • Haze — Sleep Dagger: a lead-prediction aim helper, auto-throw at enemies the dagger finishes, a keybind to throw at anyone, and kill drawing.
  • Grey Talon — Charged Shot: an aim helper while the shot charges (Standard / pSilent / Hybrid).
  • Grey Talon — Guided Owl: a damage panel for every enemy hero — icon, name, HP bar with damage preview and a KILL / EXEC verdict (or the HP they'd have left), plus floating panels right over enemies as you steer the owl.
  • Mina (Vampire) — Steal Life: auto-finishes an enemy, with a target panel and kill-zone drawing.

Grey Talon's Guided Owl damage panel alongside the Heroes menu

Combo

A few heroes also get a full combo — abilities and items are triggered for you with a single keypress.

  • Bebop: Hook → Uppercut → Sticky Bomb — the hook pulls the target in, the uppercut lifts them into the air, then the bomb sticks.
  • Vindicta: Stake → Crow → Flight. The Snipe finisher keeps priority over the combo, so the camera never fights itself.
  • Wraith: Psychic Lift → Card Toss → Rapid Fire — the lift floats the target, then the cards and rapid fire follow.

As it runs, the combo also weaves in items — Capacitor, Heroic Aura, Alchemical Fire and Blood Tribute.

Souls, melee & wall-jump

  • Soul trigger bot: automatically shoots souls to secure and deny — Standard or pSilent, with its own radius and a game-time cutoff.
  • Auto parry: parries incoming melee for you, with an ON/OFF overlay on screen.
  • Auto wall-jump is now its own entry under Misc. Bind it to a key in Hold or Toggle mode, or leave it keyless to run all the time.

Watermark

  • Watermark: a compact bar over the game showing FPS, frame time, the match's "1% low FPS", Safe-mode status and a clock. Drag it, resize it and adjust its opacity.

Octarine watermark over a Deadlock match

Runes

  • A new rune panel: a spawn countdown, then a list of runes with icon, name, a direction arrow, distance and remaining lifetime.
  • If an enemy is standing on a rune, that hero's icon appears in its row.
  • Rune icons in the world and on the minimap (separate toggle), with timers at the spawn points.

Rune panel overlay in Deadlock

Cheater detector, menu search & observers

  • Cheater detector: flags players with an impossibly high headshot rate and lists them on screen. The threshold and minimum hits are configurable.
  • Menu search: a search bar at the top of the menu — type a setting's name and jump straight to it.
  • Observers: see who's spectating you (hero icon and nickname); the counter turns red while someone is watching.
  • Every HUD panel shares the menu's look and can be dragged, with adjustable opacity and size.

FPS Boost

A new Misc → FPS Boost: one toggle raises FPS by lowering graphics, and turning it off restores all your original settings. It's split into groups you can toggle individually — Shadows & lighting, Particles & effects, Character detail, Texture quality, Interface & camera, and Network & sound — plus Always show outlines (hero outlines visible at any distance) and Hide extra glow (bosses, creeps, health bars).

Deadlock with full graphics, before FPS Boost
Before
Deadlock with graphics stripped back by FPS Boost for higher FPS
After

Safe mode

  • Safe mode caps dangerous settings (Rage and similar) without wiping your config — turn it off and everything comes back.
  • After reloading scripts, the "Disable Safe mode?" prompt no longer pops up on its own; it appears only when you turn the mode off yourself or switch to a Rage preset.

All interface animations now live in one place — a new Settings → Animations tab — and each can be turned on or off:

  • Menu open animation — the menu fades in smoothly as it opens.
  • Tab open animation — a tab's contents unfold when you open it.
  • Tab hover animation — the arrow animates as you hover over a tab.

Icons across the menu

Around 40 new icons were added, and now almost every toggle has its own.

Visuals, language & performance

  • The enemy Guided Owl is now highlighted, so you can see when and from where it's being steered at you.
  • Glow and sound markers no longer stick to dead or removed enemies, and enemy HP bars and boxes are cleaner and steadier.
  • Hero, ability, item and rune names come straight from the game in your selected language. The menu and tooltips have full Russian and Chinese translations; English is the default.
  • Rendering leaks and wasted work (Vulkan) were cleaned up for steadier FPS in long matches, and input is more reliable — keybinds and auto-actions from different features no longer fight each other.