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BIG UPDATE — CS2

Following Deadlock, CS2 has now fully moved to the new menu and new renderer. We've rewritten all functionality and added plenty of new features.

The new Octarine menu in CS2: Chams settings and a player ESP preview

Model Changer and the updated Skin Changer

We've added Model Changer, so you can now swap your character model. Skin Changer also has an updated interface: weapons, knives, gloves and agents are all in Loadout, with separate setups for T and CT.

There's also a 3D preview: see your weapon and character model right in the menu, or open the preview full screen for a closer look.

Models in-game

Ten examples of the new models in CS2.

Model Changer in CS2 — SpongeBob
Model 01 / 10
Model Changer in CS2 — White and purple suit
Model 02 / 10
Model Changer in CS2 — Tommy Vercetti
Model 03 / 10
Model Changer in CS2 — Winged character
Model 04 / 10
Model Changer in CS2 — Orange coat
Model 05 / 10
Model Changer in CS2 — Darkwing Duck
Model 06 / 10
Model Changer in CS2 — Character with a helmet
Model 07 / 10
Model Changer in CS2 — Character with blades
Model 08 / 10
Model Changer in CS2 — Red jacket
Model 09 / 10
Model Changer in CS2 — Masked character
Model 10 / 10

Legit

The new Legit tab lets you configure presets for individual weapons. Pick a weapon in Weapon presets and give it its own settings.

The Legit tab: choosing a weapon in the Weapon presets menu

More accurate triggerbot and Seeded mode

The triggerbot is now more accurate. We've also added Seeded mode, which lets you land AWP headshots even while jumping.

Triggerbot settings in the Legit tab with Seeded mode selected

Zeus and Knife

The new Zeus and Knife tab includes automatic knife attacks when a target is within striking range.

Watermark: customise every detail

Even the small panel in the corner of the screen has its own settings. Choose from four layouts, show the logo and name together or separately, and add icons, FPS, frame time, 1% Low and a clock with seconds. Adjust the panel size and refresh rate, and drag the readings to change their order.

Try it yourself: the interactive Watermark below uses the settings from our menu.

Watermark
Preview ×0.1
Octarine
0FPS
--:--
Right-click to open settings

Drag the readings to change their order. The handle beside the panel moves the whole panel; right-click to open settings.

FPS, frame time and 1% Low are measured in this browser. The clock shows your local time.

Particle colours

New particle colour settings let you change the colour of Molotov flames, explosions, smoke grenade clouds and Zeus discharges separately. Pick your own colour for each effect.

Custom particle colours in CS2: red Molotov flames, a green explosion and a purple Zeus discharge

Off-screen enemies and grenades

Off-screen enemy indicators have a new look. They now show grenades too.

Bomb panel: new design and damage calculation

The bomb panel has a new design and now includes blast damage calculation.

Grenade Helper

We've added Grenade Helper: in-game markers show where to stand and where to aim for a grenade throw. Open Lineups to pick a map and browse ready-made lineups.

You can also record your own: name the source and destination, then choose the mouse button and movement for the throw. In General, you can show only the current grenade's lineups, enable Auto stand, and customise the colour and text of the markers.

Sound ESP

For legit play, you can now customise materials that appear on a character's model when they make a sound.